int setLuaPath( lua_State* L, const char* path ){ lua_getglobal( L, "package" ); lua_getfield( L, -1, "path" ); // get field "path" from table at top of stack (-1) std::string cur_path = lua_tostring( L, -1 ); // grab path string from top of stack cur_path.append( ";" ); // do your path magic here cur_path.append( path ); lua_pop( L, 1 ); // get rid of the string on the stack we just pushed on line 5 lua_pushstring( L, cur_path.c_str() ); // push the new one lua_setfield( L, -2, "path" ); // set the field "path" in table at -2 with value at top of stack lua_pop( L, 1 ); // get rid of package table from top of stack return 0; // all done!}
local script_path = string.match(hc.script_name, [[.*\]])local lua_path = script_path .. '?.lua'if not string.find(package.path, lua_path) then package.path = package.path .. ';' .. lua_pathendlocal c_path = script_path .. '?.dll'if not string.find(package.cpath, c_path) then package.cpath = package.cpath .. ';' .. c_pathend